BACKGROUND

Digital healthcare is a hot market in Sweden. In early 2018 when I got the task to redesign Doktor.se’s iOS and Android apps, the competition was fierce with Kry leading the game, MinDoktor and Doktor24 trailing behind, and Doktor.se at the very end.

2018 October, after releasing the new version of the app I’ve designed, Doktor.se shot up to be the fastest-growing digital healthcare company in Europe in 2019 and it also become the No.1 app in this area during that year.

 
 

3 years into the journey of transforming the apps and internal systems, now Doktor.se is Europe’s second most popular digital healthcare app with more than 1 million registered users which is 10% of Sweden’s entire population. The company is now worth 5.5 billion kronor ($670M), which plans to go public in early 2022 and is very likely to become a unicorn.

For the first 2.5 years, I was the only product/UX/UI designer of Doktor.se.

Here is the story of my design process, organized under the structure of the key steps for product design, first summarised from the journey of revamping Instabridge (100M+ installs).

If you are short on time, here is a video that summarizes the 3-year journey in 4 minutes. (Don’t forget to turn on the sound)

 
 

1: EYE ON THE END GOAL

Whenever I design a new product, I need to find a keyword to be my “north star”, which can guide me through the countless iterations and hard trade-offs along the way.

The Doktor.se app is very straightforward – it provides healthcare consultancy through chat, audio, and video conversations with doctors and nurses. Since the users only need the app when they are feeling down and sick, the app should provide a service that is as smooth as possible so we don’t add to their agony. It was quite quickly that I landed on the encompassing keyword for the whole product – “PAINLESS“.

This app is for the masses, so from the very beginning, I aimed to create a product that even a non-tech-savvy-70-year-old can use confidently without fear.

Example:

When I joined the team, there was a “place holder” app already that brought in a few hundred users. At first glance, it looks easy enough for the straightforward functionality, yet when I stripped it down to bare wireframes, I find it extremely painful – there is no ground for the users to base their decision on whether they should “call“ or “chat“.  

It took a paradigm shift to land on the decision that we should let the users begin with choosing a symptom. When the user comes to the app, the need is already clear – whether it is a headache or fever – so the most majority will be able to choose a category without hesitation. On top of it, the ease of making a choice will give them satisfaction, and the action of choosing will also lead them into using the app more.

Now looking back, this decision even seems inevitable but it is not. This is not how all the competitors have designed theirs.

Before_After_chat_symptom.png

After the UX makeover, I also applied UI makeover with customized icons on big tiles in order to enhance clarity and ease, the cognitive power needed to use this app is reduced significantly, and the app becomes more “painless“ to use.

(I will talk more about the icon design in later chapters)



2: HOLISTIC APP DESIGN APPROACH

Elegance is another keyword that runs through the product design like a red thread. Simplicity is the key factor for achieving elegance, but on top of it, it also requires high functionality. Whenever it makes sense, I always want the product to be organically packed together, instead of introducing website-like tabs and layers. I want the app feel wholesome and simple.

Example:

A key feature that brought the app’s elegance to another level and tied the whole product into a seamless whole, is our chatbot.

Before a patient gets to talk to a doctor, we always need to know a lot of the background information first – if they have a fever, then we will need to know how long they have had it, what temperature they have, and we also need to know their general health such as if they have allergies. These questions are extensive. A lot of times, the user has to answer more than 30 questions before their errand is ready to be sent to a doctor. If a doctor has to perform this check, it would be a huge waste of resources for a country that has a shortage of doctors like Sweden.

Chat is such an elegant interface – we all know how to chat, and we can easily chat 50 lines without feeling heavy, which is different than filling a form that runs through 50 screens. It is also highly functional – there is flexibility in designing different lengths and types of questions, besides, we can add human elements such as encouragement and expectation management to the chat to make the conversation flow smoothly.

When it comes to the chatbot design, the major UX workload falls on the tasks of shaping the persona and personality of the chatbot Elsa, which I enjoyed it tremendously because it is an area where understanding psychology really matters.

For example, when we need to ask another batch of long questions, we manage their expectations by wrapping the section with “We also need to know a bit more about your general health. After this, a doctor will take care of your case.“ – communicating with a “why“ makes the users more committed to answer all the questions.

After chatbot Elsa joined, the app’s UX becomes streamlined – log in, choose a symptom, chat with the bot, reach the doctor. It is so simple and easy and a 10-second TV ad is enough for showing the major flow. It is also chosen to be white-labelled for other digital healthcare companies around the globe, such as Europe’s top vet chain AniCura and the biggest digital healthcare app in Brazil: VivaBem.

The world-famous designer Dieter Rams said: ”good design makes a product understandable”.

What really delighted me is that one day my 70-year-old friend called me: “Gu, I am NOT intimidated by your app. I know exactly how to use it!” I was so overjoyed by her feedback - if someone who is normally scared of technology can feel total confidence in using the app for the first time without additional instructions, it is the hallmark of a product made understandable. 

 
 


3: DESIGN FOR EMOTION

I believe the best kind of products don’t just solve problems, they build love relationships. Great apps are not just the fruits of useful functionalities, they are the triumphs of psychology. 

So how do you build a love relationship with an app?

First, how do you build love relationships in life? We build love relationships with friends, partners, kids by loving them. We show care. We show consideration. We use our love languages to show love to them and hope they will love us back. That’s how love is generated in our lives.

When it comes to product design, it also starts with loving the users – feel their feelings, treat them with the ultimate care and respect, nurture them, handle them with care, try to be as considerate as possible. Then hopefully they feel cared for, they start to feel attached to the product and they start to love us back.


Example 1: Waiting Widget

It is easy to understand that when you have a service that has limited staff to deal with unpredictable surges of demand, inevitably people will have to wait sometimes. But waiting is painful, especially in a space fuelled by instant gratification. When people have to wait for too long, they can feel angry. In the world of apps, anger means deletion of the app and also bad reviews. 

The interesting thing about our pain is that there is more than one way to solve it. If we can’t remove the cause for pain by shortening the waiting time, then let’s apply some design magic to ease the pain psychologically. We arrive at the same destination – less pain. 

So instead of just giving the users a queue number, which gives people a rational understanding of how many people are in front of them, I drew the characters to represent the people that are in front of them – they will see there are pregnant women, there are people with kids – which automatically activate people’s empathy and they become more considerate to their fellow human beings: “there are people who are in bigger need than me. I am a good person, so I will be patient and I will wait.”

 
 
queue_screens.png
 
 

When the users’ higher their patience, their pain of waiting will decrease. These characters are not trivial, they serve a critical function as to make the app more “painless“, which results in less churn and higher rating.

 
 


Example 2: Icon Design

By “painless”, I don’t only mean the UX to be as easy and self-apparent as possible, I also mean the UI should largely enhancing this feeling. Visually, I want it to be soothing and calming, making it feel easy and simple, which led to the decision of creating 100% customised icons.

When the interface designs are constrained by the simple mobile design patterns, one of the few places where you can inject emotions, humour, character and personality is the icons. These are for medical care, so I need to make them describe the pain but not too painful to watch. It should show the symptoms but not be gross. Something relatable but also loveable.

cry_baby.png

The crying baby icon is the first icon I have ever designed in my life. At the beginning, I was wondering if it is ok to show a crying baby because it shows pain, and I aim to make the app painless to the users. But later on, I realised that the “physics” of pain is that the more we keep it a secret, the more it festers. The more we talk about it, it dissolves. So it is actually good to show pain in the icons and the users can even be soothed by our acute understanding of their experience.

Insomnia.png

Let’s take the insomnia icon as an example: when you have insomnia, 4 am is the toughest time to awake – you are gonna get up soon but it is also too late to take sleeping pills. It is 4 already so you have been struggling for long enough and you are probably very frustrated…

What I strive to achieve is a high level of “humanness“ brought by the emotions conveyed in the icons.

 
 
 
 

4: TELL A POWERFUL BRAND STORY

I believe in the power of illustrations.

As humans, our images of other people are very clear. How your parents look like, how Oprah looks like, we know that. We look at that person we know “it is them, not me”. But our images of ourselves are really vague. That’s why cartoons have such power because we see ourselves in them. So it doesn’t matter if it is a rusty robot like Wall-E or the old man from “Up”, we can see ourselves in it. That is the power of illustration. 

Clearly perceived value makes users choose a product. So how to convey the value so well that users will actually make the choice? It is our feelings, not logical thinking, that are the strongest drivers for behaviours. If there’s any doubt, just look at how powerful advertisements are done – “Think different“, “Just do it“.

When we want the users to intuitively perceive the value we provide with the product, we have to induce certain feelings in them.

Example 1 - Onboarding screens:

When it comes the onboarding screens, I had a clear vision of hand-drawn vector human characters to make the users feel the convenience and flexibility they will enjoy with this app.

 
 
Onboarding_set.png
 
 


Example 2 - Digi-physical solution:

When it comes to telling the users that now they can also choose to go to our physical hospitals to be treated, I drew a new image to convey the value: the phone shows the digital care and the room shows the physical care. The gesture is intentionally designed: a warm hug – something basically all humans love. Rationally it shows you are being checked by a doctor, but the feeling I want to convey is that you are being cared for.

Digi_physical care.png


DESIGNING THE INTERNAL SYSTEMS

When the app redesign was completed, I was also given the task to redesign the entire set of internal software that doctors, coordinators, and the management use, lifting the whole business to a new streamlined level.

The digital systems in the healthcare world famously lack care, love and style, and I set out to change that in my designs. I strived to achieve Slack kind of ease, beauty and delightfulness.

When the internal errand handling system Carealot I designed was released, the then head nurse, who had worked as a normal nurse first and moved her way up to manage other nurses, liked the new system so much that she said: "Ha, maybe I should be a nurse again".

Doktor.se has had more than 1 million registered users, which is more than 10% of the entire population of Sweden. It makes me proud to think that my designs of the apps and internal software have helped the nurses and doctors to serve so many people in need.

REFERENCE:

”Gu is a spreader of ideas and happiness wherever she goes. Put an idea or project in her hands and she improves it and packages it into something meaningful and comprehensive. With strong communication skills she motivates her thoughts and decisions. Gu is devoted and delivers quickly and I would love to work with her again in the future.”
- CTO Peter Alvarsson,who is the former CTO at Storytl during their journey of becoming a unicorn



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